Minecraft,
rewritten.
Every line ours.
Droopy Client isn't a mod and it isn't injected. It's a client engine, a full ground-up rewrite of the Bedrock client. Rendering, networking, UI and input all run on our engine, so there's nothing we can't change. It runs in a browser tab on any device.
A whole engine,
not a patch on someone else's.
Injected clients live inside the official game and work around it. Droopy Client is a client engine built from scratch: nothing is hidden from us and nothing is off limits.
Render engine
Our own renderer and our own shaders. Chunk meshing, lighting, sky and entities all draw in our pipeline, so visuals we couldn't do before are just code now.
Network engine
A full Bedrock protocol stack that speaks to real servers directly. Every packet in and out goes through code we wrote, and nothing gets past it unseen.
UI engine
Renders Bedrock's own JSON UI natively, server forms included, plus our ClickGUI, HUD editor and module list built right into the engine.
Modules live in the engine
No memory offsets, no hooks, no injecting. Combat, movement, visuals and utility modules are part of the engine itself, with direct access to the world, the renderer and the network. That's why they're fast, and why they don't break when the official game updates.
Input engine
Mouse and keyboard, touch with a mobile layout built for it, all mapped by the engine. Your phone plays like a real client.
If it has a browser,
it runs the engine.
The whole engine compiles to WebAssembly and renders through WebGL2. There's nothing to install or sideload, and no "unsupported device". Open a tab and play. Yes, that includes your TV.
We own every layer.
Most clients sit at the top of someone else's stack. The Droopy engine is the stack, from the network packets up to the pixels.
Why an engine wins.
| Droopy engine | Injected clients | Vanilla | |
|---|---|---|---|
| Runs in a browser tab | Yes | No | No |
| Phones, Chromebooks, smart TVs | Yes | No | Some |
| Nothing to install | Yes | No | No |
| Full control of rendering | Yes | Partial | No |
| Full control of every packet | Yes | Partial | No |
| Survives game patch day | Yes | Often breaks | Yes |
| Built-in modules | Yes | Yes | No |
Open a tab. Run the engine.
Early access is open to invited players now. Paid plans are coming soon.