Your phone. Your laptop.
Your TV. Yes, really.
The engine needs one thing: a browser with WebGL2. Every modern browser on every modern device has it.
Phones & tablets
A touch layout made for the engine: d-pad, jump, attack and use, a chat keyboard, and tap-to-click in every menu. Add it to your home screen and it opens fullscreen like an app.
Computers
Mouse with raw pointer lock, full keyboard binds and the complete ClickGUI. It plays like a native client, from a tab.
Smart TVs & consoles
If the TV's browser supports WebGL2, the engine runs. Pair a keyboard and mouse, or a phone as a touch remote, and play from the couch.
Good to know
First launch downloads the engine (about 14 MB compressed). After that it loads from your browser's cache.
Settings live on each device. Your account, Microsoft link, servers and settings are saved in that browser. Link once per device from the dashboard.
Render distance is tuned for the web. The browser build caps view distance so phones and TVs stay smooth and don't run out of memory.
- WebGL2
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- WebAssembly
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- Saved storage
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- Input
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